﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LTGmaster
{
	public struct Turn
	{
		public Card Card;
		/// <summary>
		/// False - the card is applied to the slot.
		/// True - the slot is applied to the card.
		/// </summary>
		public bool Reverse;

		byte slot;
		public int Slot
		{
			get
			{
				return slot;
			}
			set
			{
				slot = checked((byte)value);
			}
		}
	}
}
